St Pius X - TAS ComputingSt Pius X - TAS Computing

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  • 05 Computing
  • 06 Computer Skills
  • 10 IST
  • 11 IPT
  • 11 SDD
  • 12 IPT
  • 12 SDD
  • Home
    • 10 Algorithms To Solve Before your Python Coding Interview
      • Possible Solutions
    • Bebras Challenge
      • 1. More Information
      • 2. Challenge Server
      • 3. Past Challenges
    • Hardest Code Challenge for Beginners
    • News
      • New Li-Fi Internet Is 100 Times Faster Than Wi-Fi
      • Student Self Assessment
    • ProgComp
      • ProgComp 2012 Sample Tasks
        • 1 Junior Task
        • Task 1. Two out of three ain't bad
        • Task 2. Pangrams
        • Task 3. Luhn Algorithm
        • Task 4. The Clacks
      • ProgComp 2013 Example Answers
        • Junior task: Digital Roots (easy, 10 marks)
          • A
        • Task 1. Case Mapping
        • Task 2. Safe-T-Cam
      • Progcomp 2014 - Freeman
      • ProgComp 2015
        • Task 0 - Junior - Kaprekar Numbers
        • Task 1. 64 Doors
        • Task 2. Goonerism Spenerator
      • ProgComp 2016 Open Tasks
        • Task J. Palindromes
        • Task J. Palindromes
      • Progcomp 2017
        • Task 0. Junior Task
          • 0. Junior Task. Fitness Friend - Suggested Solution
        • Task 1. Isomorphic Word Pairs
        • Task 2. Rats
      • ProgComp 2018
        • Suggested Solutions
      • Trial Task
    • Scratch Tutorials 2019
      • 5/6 - Flappy Bird
    • SPX Coding Club
      • Sample Code
  • 01 Grok Learning
    • 2. NCSS Challenge (Intermediate)
      • Week 2 Part 1
    • Introduction to Programming 1
      • 8. Looping and Lists
  • 05 Computing
    • 01. Timetable Task
    • 02. Holy Week Poster
    • 03. Fan Poster
    • 04 Scratch Programming
      • Lesson 1
    • 05 Skills Development
    • 12. Light Bulb Magic (OneNote)
      • 01. Lesson 1 - What do I need to do?
  • 06 Computer Skills
    • 01 Newsletters
      • Lesson 1
    • 02 Spreadsheets
      • Introduction
      • Lesson 1
      • Lesson 2
      • Lesson 3
      • Lesson 4
      • Lesson 5
      • Lesson 6 - Challenge Tasks
    • 03 Database Skills
      • Lesson 1
    • 06 Learn To Program
  • 07 Computational Thinking
  • 09 IST
    • 00 Skills Development
      • Game Maker Tutorials
    • 00. Assessment Tasks
      • 1. Task 1 - Computer Controlled Devices Exhibit
        • 2017 Student Exhibits
      • 2. Task 2 - Photoshop Image Creation
      • Task 5. Game Design and Build
    • 01. Design, Produce & Evaluate
    • 02 Hardware
    • 05. Past, Current and Emerging Technologies
    • 09 Authoring and Multimedia
    • 11 Digital Media
  • 10 IST
    • 0. Assessment Tasks
      • 1. Website Design and Build
      • 2. Database Design Task
      • 3. Independent Development Project
    • 0. Student Activity - Setup
    • 1. Design, Produce and Evaluate
    • 2. Digital Media
    • 3. Data Handling
      • Student Activity - Data Storage and Function
        • 2016 Student Presentations
    • 4. Data Compression
      • Student Activity
        • 2016 Student Work
    • 5. Screencasting, Vodcasts and Podcasts Production
    • 6. Authoring and Multimedia
      • 1. Developing a Multimedia Product
        • 0. Flash Actionscripting
        • 1. Pong Tutorial
        • 2. Basic Brick Breaker Tutorial
        • 3. Simple Platform Game
      • 2. Social and Ethical Issues
    • 7. Database Design
      • 1. Purpose of a Database
      • 2. Components of a Database
      • 3. Methods of Processing and Analysing
        • Database Query Criteria
      • 4. Methods of Presenting Information
      • 5. Database Tutorials & Tasks
      • 6. Social and Ethical Issues
        • Validation vs Verification
    • 8. The Internet and Website Development
      • 1. Historical and Current Uses of the Internet
        • The Internet of Things
      • 10IST 2021 Sample Code
      • 3. World Wide Web
      • 4. Control of Access
        • Study Notes
      • 5. Website Features (Hierarchy Charts)
        • Useful Website Features
      • 6. Website Development
      • 7. Theory Assessment Review Questions
      • 7. 2014 Semester 2 Study Guide
      • B. Website Assessment Task
      • Helpful Links
    • 9. Software Development and Programming
  • 11 IPT
    • 0. Student Activity - Setup
    • 1. Introduction to Information Skills and Systems
      • 1. Introduction to Information Systems
        • 1. Understanding Information Systems in Context
          • 1. Student Activity 1
          • 2. Student Activity 2 - Payroll Scenario
          • 3. Student Activity 3 - Summary Questions
        • 2. Social and Ethical Issues
          • Student Activity
            • 2021 Presentations
        • 3. Student Activity - Chapter 1 Review Questions
      • 2. Introduction to Information Processes and Data
        • 2. Information Processes
          • 1. Introduction to Information Processes
            • Student Activity
              • 2021 Student Presentations/Websites
          • Introduction to Databases
        • 3. The Nature of Data and Information
          • Data and Information
        • 4. Digital Data Representation
          • A. Reasons / Advantages of Digital Data Representing Data
          • B. Disavantages
        • 5. Case Study - Big V Video
    • 2. Tools for Information Systems
      • 1. Collecting
        • 1.1 Concepts
        • 1.2 Hardware For Collecting
          • 1.2.1 Student Activity - Research Hardware
        • 1.3 Software for Collecting
          • 1.3.1 Data Validation vs Data Verification
        • 1.4 Social & Ethical Issues For Collecting
      • 2. Organising
        • 1.1 Concepts
        • 1.2 Hardware and Software
        • Compressing Digital Video
        • Digital Cameras - How they work
      • 3. Analysing
      • 4. Storing and Retrieving
        • Storing data in DNA
      • 5. Processing
        • 1. Introduction to Processing
        • 2. Hardware for Processing
          • The Fetch Decode Execute Cycle
      • 6. Transmitting & Receiving
        • 01 Transmitting and Receiving Definition
        • 02 Transmitting and Receiving Concepts
        • 03 Hardware for Transmitting and Receiving
        • 04 Software for Transmitting and Receiving
        • 05 Non Computer Tools for Transmitting and Receiving
        • 06 Social and Ethical Issues for Transmitting and Receiving
          • Future Trends in Digital Communications - Student Activity
      • 7. Displaying
        • 01. Displaying Information Process - Definition
        • 02 Hardware for Displaying
          • Student Activity - Hardware Presentations
            • 2020 Student Presentations
        • 03 Software for Displaying
          • 03 Display Software Chapter Review Questions
        • 04 Non Computer Tools for Displaying
        • 05 Social and Ethical Issues for Displaying
      • A. COASTPD Exercise
      • Summary of Social & Ethical Issues
    • 3. Developing Information Systems
      • 1. Traditional stages in developing a system
        • 1. Understanding The Problem
          • A. Determinging the Purpose and Requirements of the New System
          • B. Project Plans
          • Student Activities
            • .
        • 2. Making Decisions
          • A. Feasibility Study
          • B. Analysis
          • C. Determine HOW Project will be managed
          • Student Activities
        • 3. Designing solutions
          • A. Context Diagrams
          • B. Data Flow Diagrams
          • Student Activity
            • _
        • 4. Implementation
        • 5. Testing, Evaluating and Maintaining
        • 6. Social and Ethical Issues of Information Systems Development
    • 4. Prelim Final Exam Revision
    • 9. Sample Questions
    • B. Past Prelim Final Exams
  • 11 SDD
    • 0. Syllabus
    • 0. Programming Skills Tutorials
    • 0. Student Activity - Setup
    • 8.1 Concepts and Issues in the Design and Development of Software
      • 8.1.1 Social and ethical issues
        • 1. Student Activity - Evolution of Software Applications
          • 2021 Student Presentations
        • 2. Intellectual Property
          • Student Activity
            • .
        • 3. Social Context of Software Design
          • 1. Ergonomics
          • 2. Inclusivity
          • 3. Privacy
          • 4. Required skills in software design and development
        • Student Activity - Social & Ethical Issues
          • 2016 Student Presentations -
          • 2017 Student Presentations
      • 8.1.2 Hardware and software
        • 1. Elements of a Computer System
        • 2. Computer Hardware and their Functions
          • 1. Input Devices
            • 2021 Students - Input Devices
          • 2. Output Devices
            • 2018 Student Presentations
          • 3. Storage
          • 4. Processing and Control
        • 3. Software
          • 1. Operating System and Utilities
          • 2. Application Software
        • 4. Programming Languages
          • 1. The Need for Translation
          • 2020 Student Presentations
        • 5. The relationship between hardware and software
          • 1. How does the hardware process software instructions? (THE FETCH-EXECUTE CYCLE)
      • 8.1.3 Software development approaches
    • 8.2 Introduction to Software Development
      • 8.2.1 Defining and understanding the problem, and planning and designing software solutions
        • 1. Defining and Understanding the Problem
          • 1. Feasibility Study
        • 2. Planning and Designing Software Solutions
          • 1. System Modelling Tools
            • 1. Systems Flow Charts
            • Input Processing Output (IPO) Analysis
              • _
          • 2. Data Types
            • Student Activity
          • 3. Data Structures
            • 1. Student Activity
          • 4. Structured Algorithms
            • 1. Student Activity
              • .
          • 5. Subroutines, modularity, parameters
            • Student Activity
              • .
          • 6. Standard Algorithms
      • 8.2.2 Implementing software solutions
        • 1. Coding in a Programming Language - Metalanguage
        • 2. Error Detection and Correction
          • Desk Checking
          • Error Types and Debugging Techniques - Student Activity
            • Student Activity 2016
            • Student Activity 2017
        • 3. Commonly executed sections of code - libraries and subroutines
          • 1. Developing Standard Subroutines for Re-Use
          • 2. Combining Code from Different Sources
          • 3. Calling Modules or Subroutines
          • 4. Making the same data available to different modules
          • Student Activities
        • 4. User Interface Development
          • Student Activity
        • 5. Documentation
          • Student Activity
            • A
        • Student Activity
      • 8.2.3 Testing and Evaluating Solutions
        • 1. Testing the Solution
          • 1. Introduction
            • Black Box vs White Box Testing
            • S/W Testing
          • 2. Checking Algorithms For Error
          • 2. Test Data for Checking Algorithms and Code
            • 1. The Selection of Appropriate Test Data
              • 1.1 Testing All Pathways through the algorithm or code
                • Student Activity
              • 1.2 Testing boundary conditions
              • 1.3 Testing Algorithms and Coded Solutions using Test Data
                • 1.3.1 Desk Checking an Algorithm
                  • Student Activity
                  • Student Activity 2
                • 1.3.2 Stepping through a Coded Solution
        • 2. Evaluating the solution
          • 1. Comparing Different Solutions to the same problem
            • Student Activity
          • 2. Techniques For Evaluating Design
          • 3. Evaluation of the Final Solution
          • 4. Student Activity - HSC Question
          • 5. Evaluation Review Questions
      • 8.2.4 Maintaining software solutions
        • 1. Reasons for maintaining code
        • 2. Features in source code that improve its maintainability
        • 3. Understanding source code
        • 4. Inclusion of code from other sources
    • 8.3 Developing Software Solutions
      • 8.3.1 Project Management
      • 8.3.2 Documenting Software Solutions
      • 8.3.3 Developing software solutions
      • 8.3.4 Social and ethical issues related to software solutions
    • 9. Prelim Final Exam Revision
    • B. Past Papers - Prelim Final Exams
    • Course Outline
  • 12 IPT
    • 0. HSC Keyword Glossary
    • 02 Past Papers
    • 2017 IPT Discussion Forum
    • Past HSC Papers
    • Sample Teddybear Website
    • Stem 2.0 Information Systems and Databases
      • 1 Information System Review
      • 2. Types and examples of Information Systems
        • 1. School Timetable System
        • 2. RTA Information System
        • 3. Video Store Information - HSC Style Questions
      • 3. Information System Organization Methods
        • 1. Non Computer Based Data Organisation
        • 2. Flat File Database
          • 1. Data Dictionaries
        • 3. Relational Databases
          • 1. Understanding Concepts
            • 1.1. Logical Organisation of Relational Databases
            • 1.2. Normalisation
          • 2. Student Activities
          • 3. Student Activity 2 - Skills & Knowledge Development
          • 4. Student Activity - HSC Question on Normalisation
        • 4. Hypertext / Hypermedia
          • 1. Logical Organisation of Hypertext and Hypermedia
            • Student Activity 1
          • 2. Storyboards
            • Student Activity 2
          • 3. Hypertext Markup Language - HTML
            • Student Activity
      • 4. Storage and Retrieval
        • 1. DBMS
          • 1. Concepts
        • 2. Access and Storage of Data
          • Student Activity
        • 3. Centralised and Distributed Databases
        • 4. Storage Media
        • 5. Securing Data
          • 1. Backup and Recovery
            • 1. Additional Concepts
            • 2. Student Activity
          • 2. Physical Security Measures
          • 3. Usernames and Passwords
          • 4. Encryption and Decryption
            • Student Activity - Encryption/Decryption
          • 5. Database Views
          • 6. Record locks in DBMS's
          • Summary Student Task
        • 6. Tools for Data storage and retrieval
          • 1. Overview of Searching, Selecting and Sorting
          • 2. Tools for database searching and retrieval
            • 1. Structured Query Language (SQL)
              • Database Access Criteria
              • Student Activity
          • 3. Tools for Hypermedia Search and Retrieval
            • Student Activity
      • 5. Other information processes for database information systems
        • 1. Database Reporting & Views
          • Student Activity
        • 2. Dynamic Webpages - based on Database values
          • Dynamic Webpages using PHP and Database
      • 6. Issues related to information systems and databases
        • 1. Pre Class Student Activity
        • 2. In Class Activity - Acknowledgement of Sources and Data Quality
          • 1. Concepts
        • 3. Who Owns The Data?
        • 4. HSC Style Questions
    • Stem 3.0 Communication Systems
      • 1. Characteristics of Communication Systems
        • 1. Overview of How Messages are passed between Source and Destination
        • 2. Overview of Protocol Levels
        • 3. Network Architecture
        • A. Summary
        • Student Activity
      • 2. Examples of Communications Systems
        • 1. Teleconferencing
        • 2. Email
        • 4. VOIP
        • 5. Electronic Banking
        • 6. EFT POS
        • Student Activity
      • 3. Transmitting and Receiving in Communication Systems
        • 1. Network Concepts
        • 2. Methods of Transmitting Data
        • 3. Network Transmission Modes
          • Student Answers 2016
        • 4. Network Topologies
        • 5. Encoding and Decoding Analog and Digital Signals
        • 6. Network Devices
        • 8. Transmission Media
      • 5. Processing in Communication systems
        • 1. Speed of Transmission
        • 2. Packet Switching
      • 6. Error Detection and Network Management
        • 1. Error Detection
          • 2018 Student Presentations
        • 2. Network Management
        • 3. Student Activity - HSC Style Questions
      • 7. Other Information Processes
      • 8. Issues related to Communication Systems
        • 2.7.1 Student Activity
          • .
          • 2020 Student Presentations - Emerging Tech
    • Stem 4.0 Transaction Processing Systems
      • 3.1 Characteristics of Transaction Processing Systems and Examples
        • Review Questions - HSC Style
        • Student Activity
      • 3.2 Real Time Processing Systems
        • Review HSC Style Questions
        • Student Activity
      • 3.3 Batch Transaction Processing Systems
        • Review HSC Style Questions
      • 3.4 storing and retrieving in transaction processing systems
        • 2018 Student Presentations
        • 3.4.1 Database and Files
        • 3.4.2 Data warehousing
        • 3.4.3 Backup procedures
      • 3.5 Collecting in transaction processing:
      • 3.6 Analysing Data Output from TPS
      • 3.7 Issues related to Transaction Processing Systems
        • 1. Student Activity - Group 1 - Changing Nature of Work
        • 2. Student Activity - Group 2 - Alternative Processing when no TPS Available
        • 3. Student Activity - Group 3 - Bias In Data Collection
        • 4. Student Activity - Group 4 - Importance of Data in TP
        • 5. Student Activity - Group 5 - Current and Emerging Trends in TPS
        • Student Presentations - 2020
      • 3.9 Summary Definitions
    • Stem 5.0 Multimedia Systems
      • 1. Characteristics of Multimedia Systems
        • Student Activity
          • ASCII Table
      • 2. Demands placed on hardware by multimedia systems
      • 3. Expertise surrounding Multimedia
        • 1. People in Multimedia Systems
      • 4. Examples of Multimedia Systems
      • 5. Displaying in Multimedia Systems
        • 4.5.1 Hardware for Creating and Displaying in Multimedia Systems
          • Student Activity
        • 4.5.2 Software for Creating and Displaying in MM Systems
          • Student Activity
      • 6. Other Information Processes in Multimedia Systems
      • 7. Multimedia Definitions
    • Stem 6.0 Project Management
      • 1. Introduction to Project Management
      • 2. Techniques for Managing a Project
        • Student Activity
          • 2016/17 Student Work
      • 3. Understanding The Problem
        • 1. Student Activity - Pre Class
        • 2. Student Activity - In Class Activity
      • 4. Planning a Solution
        • 1. Student Activity - Feasibility Study
        • 2. Student Activity - Approaches to System Development
      • 5. Designing & Building a Solution
        • 1. Student Activity - Pre Class
        • 2. Student Activity - In Class
      • 6. Implementing A Solution
        • 1. Student Activity - Pre Class
      • 7. Testing, Evaluating and Maintaining
        • 1. Concepts
    • Useful Links
  • 12 SDD
    • 02 Past Papers
    • Stem 1. Social and Ethical Issues
      • 1.1 The Impact of Software
        • 1. Concepts
        • Student Activity
          • 2016/17 Student Work
          • 2017-18 Student Work
      • 1.2 Rights and Responsibilities of Software Developers
        • 1. Concepts
        • Student Activity
      • 1.3 Software Piracy and Copyright
        • 1. Concepts
        • 2. Student Activity
          • 2018 Presentations - Combatting Software Piracy
      • 1.4 Use of Networks
      • 1.5 The Software Market
        • Student Activity
      • 1.6 Legal Implications
      • 2. Student Activity - Chapter Review Questions
        • CRQ
    • Stem 2.0 Software Development Approaches
      • 2.1 Approaches Used In Commercial Systems
        • Student Activity
          • 2017/18
      • 2.2 Use of Computer-Aided Software Engineering (CASE) Tools
        • 1. Concepts
        • 2. Student Activity
          • Sample CASE Tools
            • DFD
            • Test
      • 2.3 Installation Methods
        • Student Activity
      • 2.4 Current Trends in Software Development
        • 2.4.1 Employment Trends in Software Development
          • Student Activity
        • 2.4.2. Changing nature of the environment in which developers work while creating software solution
        • 2.4.3 Changing nature of applications
          • Student Activity
            • 2018-19
            • 2019-20
      • 2.5 Topic Review Questions
    • Stem 3.0 Software Development Cycle
      • 3.1 Defining and understanding the problem
        • 3.1.1. Defining the Problem
          • 1. Concepts
          • 2. Student Activity
        • 3.1.2 Issues relevant to the Proposed Solution
          • 1. Feasibility Study
          • Student Activity
        • 3.1.3 Design Specifications
          • 1. Student Activity - Design Specs
        • 3.1.4 System Documentation
          • 1. IPO Diagrams
            • Student Activity
          • 2. Context Diagrams
            • Student Activity
              • A
          • 3. Data Flow Diagrams (DFDs)
            • 1. Student Activity
              • A
          • 4. Structure Charts
            • Student Activity
              • A
          • 5. System Flowcharts
            • Student Activity
          • 6. Data Dictionary
          • 7. Storyboards
        • 3.1.5 Communication issues between client and developer
          • Student Activity
        • 3.1.6 Quality Assurance
          • Student Activity
        • Student Activity - Chapter Review Questions
      • 3.2 Planning and designing software solutions (9.2.2)
        • 3.2.1 Standard Algorithms
          • 1. Standard Algorithms - Course Specification Examples
            • 2017 Student Activity
            • 2019 Student Presentations
          • 2 - Standard Algorithms - Searching
            • 2.1. Linear Search
            • 2.2 Binary Search
          • 3 - Standard Algorithms - Sorting
            • 1. Insertion Sort
            • 2. Selection Sort
            • 3. Bubble Sort
            • 9 2018 Student Presentations
          • 4. Sample HSC Questions on Standard Algorithms
        • 3.2.2 Custom-designed logic used in software solutions
        • 3.2.3 Standard modules (library routines) used in software solutions
        • 3.2.4 Documentation of the overall software solution
        • 3.2.5 Interface design in software solutions
          • Good or Poor Design?
        • 3.2.6 Hardware and Software Factors associated with Design
        • 3.2.7 Chapter Review Questions
      • 3.3 Implementation of software solution
        • 3.3.1 Choosing an Appropriate Programming Language
        • 3.3.2 Language syntax required for software solutions
          • 1. Use of EBNF and Railroad Diagrams
            • A
          • 2. Metalanguage Descriptions of Arrays and Records
          • 3. Student Activity - EBNF Examples and HSC Questions
            • A
        • 3.3.3 Translation methods in software solutions
          • Student Activity
        • 3.3.4 Translation from a hardware perspective
        • 3.3.5 Techniques used in developing well-written code
          • 1. The use of good programming practices
            • Top Down Design
              • 1. Example
          • 2. Errors occurring in Software Solutions
        • 3.3.6 Documentation of a Software Solution
          • Student Activity
        • 3.3.7 Emerging Trends In Software
          • 1. Student Activity
            • 2017 Student Presentations
            • 2018 Student Presentations
            • 2019/20 - Student Presentations
      • 3.4 Testing and Evaluating Software Solutions
        • 3.4.1 Testing The Solution
          • Student Activity
        • 3.4.2 Reporting on Testing
        • 3.4.3 Evaluating the Software Solution
          • Student Activity
      • 3.5 Maintaining Software Solutions
    • Stem 4.0 Programming Paradigms
      • 4.0 Imperative Paradigm
      • 4.1 Introduction to Different Paradigms
      • 4.2 Logic Paradigm
        • 4.2.1 Appropriate Uses of Logic Paradigm
        • Student Activity - Syntax Case Studies - HSC Questions
      • 4.3 Object Oriented Paradigm
        • Student Activity
      • 4.4 Programmer Productivity
  • 99 CS50 Computing Course
  • Adobe Animate CC / Flash
  • BBC Micro:bit MicroPython
    • Accelerometer / Datalogger Prototype
    • BitBot Driving
      • 01. Simple Drive
      • 02. Beeping the horn
      • 03. Lighting the way
        • Pretty Lights 1 - Lighting Groups Of Pixels
        • Pretty Lights 2 - Colour Wipe
        • Rainbows
      • 04. Line Following
      • 05. Head Towards The Light
      • 06 Remote Control
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    • Tabs Navigation
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  • Julia Programming Language
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    • 1. PHP MySQLi Prepared Statements Tutorial to Prevent SQL Injection
    • 2. PHP MYSQLI Prepared Statements Cheat Sheet
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      • 1. Text To Speech
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    • 1. Creating Web Applications Using Flask
    • 2. The Django Project
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09 IST‎ > ‎

00. Assessment Tasks

Subpages (3): 1. Task 1 - Computer Controlled Devices Exhibit 2. Task 2 - Photoshop Image Creation Task 5. Game Design and Build
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