Examples of
Multimedia Systems
- the
major areas of multimedia use, including:
- education
and training
- leisure
and entertainment
- information
provision, such as information kiosk
- virtual
reality and simulations such as flight simulator
- combined
areas such as educational games
- advances
in technology which are influencing multimedia development
- (See Course Specifications Document for amendments)
- increased storage capacity allowing multimedia products to be stored at high resolutions
- improved bandwidth allowing transmission of higher quality multimedia
- improved resolution of capturing devices
- increases in processing power of CPUs
- improved resolution of displays
- new codecs for handling compression of media while improving quality
- messaging systems, including:
- email
- voice mail
- Voice Over Internet Protocol (VOIP)
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- identify
participants, data/information and information technology for one example of a
multimedia system from each of the major areas
- describe
the relationships between participants, data/information and information
technology for one example of a multimedia system from each of the major areas
- discuss
environmental factors that will influence the design of a multimedia system for
a given context, and recommend ways of addressing them
- critically
evaluate the effectiveness of a multimedia package within the context for which
it has been designed
- interpret
developments that have led to multimedia on the world wide web
- discuss
multimedia systems that address new technological developments
- compare
and contrast multimedia presentations
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