4. Examples of Multimedia Systems


Examples of Multimedia Systems
  • the major areas of multimedia use, including:
    • education and training
    • leisure and entertainment
    • information provision, such as information kiosk
    • virtual reality and simulations such as flight simulator
    • combined areas such as educational games
  • advances in technology which are influencing multimedia development
    • (See Course Specifications Document for amendments)
    • increased storage capacity allowing multimedia products to be stored at high resolutions
    • improved bandwidth allowing transmission of higher quality multimedia
    • improved resolution of capturing devices
    • increases in processing power of CPUs
    • improved resolution of displays
    • new codecs for handling compression of media while improving quality
    • messaging systems, including:
        • email
        • voice mail
        • Voice Over Internet Protocol (VOIP)



    •  identify participants, data/information and information technology for one example of a multimedia system from each of the major areas
    • describe the relationships between participants, data/information and information technology for one example of a multimedia system from each of the major areas
    • discuss environmental factors that will influence the design of a multimedia system for a given context, and recommend ways of addressing them
    • critically evaluate the effectiveness of a multimedia package within the context for which it has been designed
    • interpret developments that have led to multimedia on the world wide web
    • discuss multimedia systems that address new technological developments
    • compare and contrast multimedia presentations
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